Artifact Enhancement Narratives
Software Design & Engineering
Enhancement Overview
Transformed the monolithic architecture into a component-based system, improving maintainability and extensibility.
Key Improvements
- Implemented a scene graph for better object hierarchy management
- Created a resource management system for efficient asset loading
- Developed a component-based architecture for better code organization
Code Example
class SceneNode {
std::vector children;
Transform transform;
std::vector components;
public:
void addChild(SceneNode* child);
void update(float deltaTime);
void render();
};
Impact
These enhancements significantly improved code maintainability and made the system more extensible for future features.
Algorithms & Data Structures
Enhancement Overview
Implemented advanced algorithms and data structures to optimize performance and resource management.
Key Improvements
- Added spatial partitioning using Octree for efficient collision detection
- Implemented a resource caching system for better memory management
- Optimized scene traversal algorithms
Code Example
class Octree {
AABB bounds;
std::vector
Impact
Performance improvements of up to 40% in complex scenes with many objects.
Database Integration
Enhancement Overview
Added database functionality to enable scene persistence and user management.
Key Improvements
- Implemented SQLite database integration
- Created a scene persistence system
- Added user management features
Code Example
class DatabaseManager {
sqlite3* db;
public:
bool saveScene(const Scene& scene);
Scene loadScene(const std::string& sceneId);
bool authenticateUser(const std::string& username, const std::string& password);
};
Impact
Enabled scene persistence and user management, making the application more practical for real-world use.