The 3D Kitchen Scene project, originally developed in CS 330, serves as the foundation for my capstone enhancements. This code review provides a comprehensive analysis of the existing codebase and outlines planned improvements across three key areas: software design and engineering, algorithms and data structures, and databases.
Project Overview
Existing Functionality
Core Features
- 3D scene rendering using OpenGL
- Basic object manipulation (translation, rotation, scaling)
- Simple lighting and material system
- Camera controls for scene navigation
Current Architecture
The existing codebase follows a basic object-oriented structure with the following components:
- Scene management system
- Object rendering pipeline
- Basic resource management
- Simple input handling
Code Analysis
Areas for Improvement
Software Design
- Limited use of design patterns
- Monolithic architecture
- Basic error handling
- Limited extensibility
Algorithms & Data Structures
- Linear object traversal
- Basic collision detection
- Inefficient resource loading
- Limited spatial organization
Database Integration
- No persistence system
- Limited state management
- No user data storage
- Missing data validation
Planned Enhancements
Software Design & Engineering
- Implement component-based architecture
- Add scene graph for better object organization
- Implement resource management system
- Enhance error handling and logging
Algorithms & Data Structures
- Implement spatial partitioning with Octree
- Add resource caching system
- Optimize scene traversal
- Enhance collision detection
Database Integration
- Add SQLite database integration
- Implement scene persistence
- Add user management system
- Implement data validation